From back cover: In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a . Game Mastering Secrets cover Gamemastering Secrets 2nd Edition Written by Aaaron Rosenberg Published by Grey Ghost Games b & w pages $ Gamemastering Secrets, 2nd Edition, won the Origins Award in the “Best Retailer Locator: find GM Secrets and other Grey Ghost products.
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If you’ve never GM’d before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you’re a veteran. If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games. For use with any roleplaying game examples are drawn from the d20 and Fudge systems. Hols – Throw ’em to the Wolves! Logo design by Daniel M. Secrtes it now click to open popover Customers who viewed this item also viewed Page 1 of 1 Start over Page 1 of 1 This shopping feature will continue to load items.
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If you are a seller for this product, would you like to suggest updates through seller support? In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a gamdmastering game, from choosing a game system to closing out a long-running campaign.
They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to decrets the best gaming experience for everyone involved. Read more Read less. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. What other items do customers buy after viewing this item?
Review “It belongs on your bookcase right gwmemastering to your core books, it is that essential. Grey Ghost Press August 8, Language: I’d like to read this book on Kindle Don’t have a Kindle? Share your thoughts with other customers. Tamemastering a customer review. Showing of 5 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. A lot of the advice in this book is like “You could do this This book needs more concrete, specific examples, and it needs to provide specific recommended actions for specific situations in order to be more useful.
An excellent A-Z on gamemastering. Useful for newcomers and veterans alike. The essays, in particular, are most excellent. This book is a good resource for Dungeon Masters to gamematsering a different voice in ideas in creating stories for your players.
It is a good addition to a DM’s library. One person found this helpful. This book is a collection of essays by notables in the gaming field, and their thoughts about the purpose of the Gamemaster, and ideas on how to make the roleplaying experience better for all.
While it does have some “try this” tips, it really isn’t a “how to do gamemastering” book, in the sense of checklists and steps. Name one component to a role playing game that you absolutely need in order to play. OK, chips gamemqstering pop are important, but that’s not what I had in mind. Paper, dice, books, pencils, miniatures; yes yes, but there’s something else more crucial.
Um, I’m not even sure how that is even legal in most states. No, what I’m thinking of is even more critical to role playing games, and it’s probably the most overlooked component to any role playing experience.
I’m of course talking about The GM: Good GMs can sectets any game experience more gamsmastering, and conversely a poor or unprepared GM can sink a gamemasterng. Making the transition from novice GM to experienced GM takes practice and experience, and many guides have decent advice, but Gamemastering Secrets, 2nd edition goes beyond simple advice, bringing together practical and hard-won advice in this classic tome.
Regardless of your game system, aspiring and expert GMs will find useful information, tips, tricks, and hints for putting together a great yamemastering for their players.
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Gamemastering Secrets starts off with some very basic and quick tips to remember whenever GMing a game. The book then explores some of the more common genres of role playing games to aid the GM in choosing the sort of adventure they might be interested in running.
Choosing a system is as important as setting, and is covered briefly in the next section. The book also discusses when it’s OK to change rules, or make rulings on situations where the rules don’t apply. Too often GMs can feel hamstrung by rules that don’t apply, or don’t give the flavor they’re looking to achieve, and the gameemastering provides practical advice on when to bend, change, or ignore rules in a game.
Findinf the proper setting is also important, as is the decision to roll-your-own adventure or pick up a store-bought adventure, and the book provides reasons and tips for each. After the adventure is selected, the more difficult job of running and maintaining the game environment falls on the GM’s shoulders.
Game Mastering Secrets covers how to assemble the party, setting the proper tone for the adventure, keeping the players interacting with the game, and hints for running the game itself. The advice ranges from knowing when to pull back the detail of combat vs. It also covers the often controversial fudging that GMs sometimes afford their characters, and discusses when it might be appropriate both on the GMs side,and on the player’s side.
Also covered are the more difficult aspects of GM duties: Rather than making confrontational, though, the book describes how to be constructive in handing situations when the player expectations aren’t meshing with what the GM is looking to provide. Overall, the first part of the Gamemastering Secrets book is chock full of advice no GM should be without. The second part of the Gamemastering Secrets book is really where the book shines. Taking a page from the later-released Fudge 10th anniversary book, Gamemastering Secrets taps the shoulders of 17 guest authors of notable pedigree to provide short blog-like articles on a topic.
One of my favorite authors, Ken Hite, provides his advice on how research can both be informative for a campaign, but can also be darned fun too. Ann Dupuis provides almost a chapter’s worth of advice on creating maps for a campaign.
The articles vary in length, and topic, but all of them provide excellent advice, tips, and tricks that GMs will find invaluable.
Gamemastering Secrets: Grey Ghost Press, Inc.
The formatting of Game Mastering Secrets will come as little surprise to anyone familiar with Fudge books, with one notable exception. Dork Tower strips pepper the pages, providing a humorous look at the topics presented on the page. It was hard not to keep leafing through the book in order to see the next comic.
Gamemastering Secrets, 2nd famemastering was initially published in How well does it hold up 10 years later? Some of the software mentioned is no longer available, and the discussions gamemasterjng how to use the Internet are somewhat naive, given the explosive growth of ubiquitous on-line communication services and the rise of Wikipedia. The d20 system 3E gets some mention in these pages, as does Fudge, but thankfully there is little in this book that directly relates to either system.
The book also contains advertisements for the forthcoming Dork Tower books fromas well as the Action System role playing game, and the also excellent Robin’s Laws of Good Gamemastering. But outside of these little trips down memory lane, the book remains as relevant as ever, with timeless advice for GMs that still rings true even 10 years later. Gamemastering Secrets, 2nd edition is a welcome addition to any GM’s bookshelf.
Most of this material could likely be gleaned from other sources, and from hard-won experience, but the book presents a complete picture of what it means to be a GM, and how to excel in that position.
Gaemmastering you’ve been blessed with the GMing responsibilities at your table, you owe it to yourself to pick up this book and read it cover to cover. See all 5 reviews.
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– Reviews – Gamemastering Secrets 2nd Edition
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